It was a very tactile experience which added to the rhythm of the workflow, and I loved it. Of course, that was in the days of oxide, razor blades and a neck full of patch cords. But before I was an editor I was one of those audio post mixers. I have had the luxury of passing my edits off to some very talented mixers in Detroit for the past couple (okay, maybe three) decades. Which is exactly why I am hoping to have your concerns and more addressed in this thread. "This has to be uploaded to Dubai in 40 minutes." Among others, don't ask. Losing the edit is a disaster, and you know it happens when the "gotta have it now" factor is running very high and the client is tapping his wrist watch. it was a bad situation!!ĪLLENT: Thank you for raising some valid concerns. that could end in disaster!! I saw it happen in Final cut Pro a few years ago. That speaks volumes to me!! Just something to think about, especially if you get deep into a project, and the stability starts to break down because of scaling up the audio in PP, and then you have big problems. I know ADOBE is really upgrading the audio side of things, but even they are building there own "audio only" program (Audition) to take care of the sound. Have you thought about moving your audio out of PP, and into a dedicated audio program like PROTOOLS (the industry standard) or even AUDITION? I have had a lot of problems with audio in PP, and I am not sure it is really robust enough on the audio side of things to be super stable once you start really pushing it (especially in a full feature situation), i.e. But I wanted to bring to light an audio point in general regarding your question. But to be quite honest I am grabbing the mouse more & more everyday (about 80% of what I do is with the mouse) Just my style I guess. as I have one studio on a larger mixing console, and one smaller 5.1 studio "all in the box" (w/ NO console). Sorry I can't really address you control surface list in too much depth. My budget for a used control surface is $300-400, but I'd be willing to go to $500-600 or more if the features/integration were significantly better. So I guess my goal here is to come up with a list of work/don't work features for each of these control surfaces and more so we can make informed bang for the buck decisions. Documentation of these control surfaces is very thin when it coms to discovering if they are MCU or EUCON protocol (or other) - and even if I was able to discern a flavor I still do not know which features will work in Premiere, such as transport controls, faders, plug-in modifiers, et al. I believe there will be others who will check this discussion looking for the same answers as I. If you have experience with any of these consoles, or have any to add to the list, specifically with Premiere Pro, please leave a note here.
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